top of page
sci-fi flares410.png
OM Obsidian Promo 21.png
sci-fi flares435.png
sci-fi flares427.png
sci-fi flares428.png

Who is Spydraxis?




Before I say anything let first tell you where the name Spydraxis comes from.  Spydraxis is the name of a character I created and on a whim, I tried to use it as a login name frustrated that other names O chose were "Already Taken". The name Spydraxis is accepted on most sites, the first time every time and so I started publishing under that name. So to answer the question... I am Spydraxis.

 

My name is Todd Grosser, I am a self-taught artist and have been drawing, painting, sculpting, and rendering for as far back as I can remember. I have been the Art Director/Coordinator for TSR LLC. I have also been published in Australia with Trek United in their fan magazine "Personal Logs".  I have written several Stories that have yet to be published. I have had the privilege of having several images of mine featured on MSN Entertainment's "Nerdcore" Webcast as well as having been requested to allow several more pieces for future use.  I have a great imagination and I am very good at understanding someone else's vision and being able to bring it to life through my art.  If you're interested in working with me I can assure you that I will treat your vision with the same care and attention as I would my own.  



E-Mail me at Spydraxis@gmail.com for prices on commissions,  

You'd be surprised how affordable I am really am.
Or you can check the commissions page here for details.
Ask about my rates for large projects of 10 or more images. I am also available for hire with negotiable rates.

 

Who am I?

where do I come from?

what's my story?

 

I'll start from the beginning:

I was born in Detroit, Michigan, 

 I grew up downtown Detroit right near tiger stadium. Eventually, we moved to a happy little suburb called "Brightmore" and it was nice ...for a while. I Started reading comics at the age of 5 and my favorite was Spider-Man.  I was an excellent reader for my age far ahead of MY PEERS.  I had bullying issues early on in my life and I handled them... With my fists. even way back then I could draw and I could sculpt clay as well.  Sculpting was awesome but I never really went too far with it because for me it was like drawing in just one color.  Eventually, the hard times and bullying required an outlet, and man did I give them one.  I must have broken my momma's heart a hundred times if not more with the constant trouble I got into.  the fact is I wish I could have caught just one break, but it never happened.  I grew up quickly with my dad gone and I had responsibilities. So when I got old enough I dropped out of Highschool.   Everything I know about art I learned on my own or through other artists, and via experimentation. I owe credit to Jehovah above but that's not a matter for deeper discussion here. I have worked hard my whole life, and my equipment was built with my own two hands from the empty metal box up. I know exactly what I can do and I know how to bring your visions to life.  I do not claim to be the best I have seen the best and to be honest, I don't have the kind of cash or time it takes to be the best.  However, I am one of the best at what I do and I have really fast turnover times with incredibly high quality and consistency. I like to tell my clients "you can find better, and you can find cheaper, but there's no way you're gonna find both at the same time." Not for the prices I charge anyway.  My love of CGI comes from wanting to see my characters and creations in 3 dimensions and I'll admit to not having the skills to do it when CGI was in its infancy.

in everything I do I'm an artist, I take what I do seriously and I focus intently often excessively so. Some folks might say I have a one track mind and I've been called obsessive (though I think that's stretching things a bit). The truth is I was raised to believe that anything worth doing is worth doing right. The Japanese have a philosophy about doing things with perfection as the goal and so do I. I am meticulous and exacting and every bit the perfectionist I seem to be.  I promise to handle your creations as if they were my own. 

 

To request a commission, simply contact me using the form to the right, and upon receipt of the deposit, I will begin work on your image. You may, of course, contact me on my Facebook or Twitter.  Additionally, you may contact me at http://spydraxis@gmail.com

 

The base price for commissions is:  $25.00 (non-refundable)
(Be sure to ask about bulk rates and special offers)

Typical Adjustments are as follows:

Scene construction: $15.00-$25.00 + (Based on the level of complexity)


Additional angles of the same scene: $15.00 each
 

Special effects: glowing objects, explosions, god rays, etc (In render and post):  add $10.00 each.
 

Additional Characters/Animals: +$15.00 each. Additional characters include animals and people, as they increase render times and production time.
 

Custom Textures Required:  add $10.00 each as these are very time-consuming.
 

Custom Mesh/CGI model - varies.

 

Terms and conditions:  Unless otherwise specified, each piece of art is unique and may require several drafts to achieve the desired outcome. The more info you give me, the better and faster I can complete the project.  As the client, you have the right to cease all work prior to the completion of the final image.

 

You will be provided with sample low-resolution images to approve at various stages of completion. Work will pause awaiting approval or reply.

 

The creation of specific models not in my inventory can be prohibitively expensive. As I do not often create custom models from scratch but usually kitbash such items I may have to outsource such items to people I trust with no real guarantees on turnover. In such an occurrence I reserve the right to retain a copy of any models I acquire for use in my inventory and/or for later use in future projects. Kitbashed items remain in my inventory.  Such items remain under your copyright.  For custom models, I will forward them along with their texture files.  Assets required: If an asset is required that is not in my inventory you will be notified if it impacts your work in any way. 10 percent of the cost will be added to the total price of your project. You have the right to decline such costs but the asset will not be used in your image.

 

Otherwise, all assets used in the creation of your image remain in my inventory and no list or resources will be provided.

 

 

 

The number of images agreed upon will be the only ones provided, including sample images, that are yours to keep. all other test renders remain in my possession and will be used as examples of how I work. Further, an inferior copy (lower resolution) of your image will remain in my portfolio and a full-resolution copy will remain on my hard drive (not for viewing) for up to one year.   I reserve the right to use said copy in my portfolio as an example of completed projects.  All copyrights for your images remain yours and with the notable exception of my portfolio examples will NOT be published by myself. Such images will not be made publicly available for download nor be displayed before your image is made public unless said image is for personal use. In which case you agree to allow the image to be published as a portfolio piece. 

 

I will provide only if included specifically within a contract, Raw (unretouched) images (except as needed to show progress), resource files, custom textures, meshes, or file lists that I use to create my images at an additional fee to be negotiated at time of contract. 

Payment in full will be expected before the final-resolution copy is sent (Via e-mail or GDrive)... without exception. 

Your details were sent successfully!

© 2014 by Todd Grosser. Proudly created with Wix.com

bottom of page